Chronicles of Khaldun: Crux of Eternity

Seekers of the Ashen Crown, Part 10

Starday, Reaping 8, 552 CY (50 AN)

Entering through the door to the south, Bezaldooz, Bosabrieln, Emma, Peren, and Torinn find themselves in a short hallway leading to a more open chamber. The chamber is strewn with rubble, and odd shadowy patches that seem to ripple underneath the shine of the sunrod. Bezaldooz does not quite recognize them, but he knows they are some sort of hazard and should be avoided. The chamber also has two places where the floor has crumbled, revealing a lower level. Peren notes that a shadowy, translucent figure lurks in one of the rubble-strewn pits.

Torinn moves into the room first, where he is immediately attacked by two other ghosts with a hobgoblin shape. The original, shadowy ghost from the lower level also rises through the floor to attack him. As everyone moves into position, carefully avoiding the shadowy patches on the floor, they start attacking the ghosts with weapons and spells. Emma calls upon the power of Pelor to drive back the vicious undead, and they fall back.

Swiftly, it is finished. Peren finds an ornate dagger in the lower chamber, but otherwise, there is nothing to be found. After resting and using the sending stone to check on the Wordbearers’ progress, the group presses onward.

As the heroes make their way through the tunnels, they see a small, ghostly shape. As they approach, they see it resembles a goblin. It looks at them and hisses, its almost translucent skin revealing a skeletal visage. It then runs and floats down through the floor.

At the end of the tunnel, a ten-foot wall leads into another chamber. Peren sets up a rope from his climber’s kit, and waits for everyone to climb. Torinn goes first, and is again beset by ghosts — this time, the ghosts are small, resembling goblin warriors like the one seen in the tunnel.

The others start to climb, and Bezaldooz is beset by a rotting, mutated thing that resembles a hobgoblin with tentacles sprouting from its back. It lashes out to strike him with its tentacles from over ten feet away. Similarly, another rotting hobgoblin thing appears, this one with only wicked claws. It jabbers at Bezaldooz, rending his mind with its words, and though he is reeling, he still draws upon his fey glamour to disappear.

With everyone in the chamber, the fight continues. Torinn keeps pressing the attack against the three ghosts, while the tentacled thing engages Peren. Between it and the jabbering thing, they manage to savage Peren, but he endures and returns the punishment, cutting deeply with his swords. Bezaldooz and Bosabrieln throw spells, while Emma sears the undead with holy power. When the tentacled thing falls, the jabbering thing raises it again, until it is again slain and lies still. The jabbering, rotting mutant falls next, and finally the group manages to discorporate the ghostly goblins that have been attacking Torinn.

After a rest, the group climbs down into a small chamber with two tunnels. Choosing the left tunnel, they start to clear it. After about five minutes of work, they start to hear the sounds of battle on the other side of the chamber. After another five minutes, they break through to an octagonal room resembling a barracks. Stone benches and worm-eaten canvas draperies decorate this place, and in the center, three, small, mutated creatures with two mouths and four arms each attack a force of three, ghostly goblins. The group watches — Peren and Torinn place bets on which side will win — until one of the mutants rushes forward to attack Torinn. He attacks the beast, but after one of the creatures falls in combat with the ghosts, the others scatter, running into a tunnel to the north. The ghosts then engage Torinn. Bosabrieln keeps one, apparently the leader, at bay with his evil eye, while Torinn and Peren begin attacking the other two. Though the incorporeal ghosts are difficult opponents, the group easily dispatches them.

Once they have a chance to look at the room, they note that the western door is sealed with iron bars. A mummified beast resembling a flayed gorilla with huge hands is splayed across the door, impaled by a dusty spear that is jammed into the door. The group also notes some art objects in the room — namely a horn with gold accents as well as some bloodstone playing pieces with a gameboard — which they take. After Emma prays to Pelor to sear blasphemous undead — suspecting that the mummified beast is undead, which the lack of movement or reaction suggests is untrue — she pulls the spear from the door. Bosabrieln determines it to be magic, and after it is cleaned, Peren takes it and begins using it in place of the silvered, magical longsword they took from the goblins of Kiris Dahn.

After resting, communicating with the Wordbearers, and accumulating their acquisitions, the group examines the northern passage. Odd, maddening runes line the rubble-strewn passage, which only has a small passage to the west. Bezaldooz determines that the runes are warnings of the dangers ahead, and the group decides to check the eastern tunnel. They determine that to be the righthand passage from the previous room, choked with rubble as the left passage was. Finally, Torinn breaks the bands on the door and the group presses onward.

After passing through another tunnel and a larger chamber, the group comes to a somewhat large chamber with another ten-foot cliff leading down into a lower area. To the east lies a tunnel and to the west lies an open door. The group sees lights bobbing in the lower area, as two of the small things with two mouths and four arms wander with torches. A large creature, resembling a flayed gorilla with enormous hands, patrols nearby. Upon seeing the light of the sunrod, the creature rushes the cliff, scales it, and charges forward at Peren. He reaches out to grab Torinn, but Peren lashes out and parries the massive hand. The group assails the massive creature as the two things in the pit fire volleys of crossbow bolts; the creature lashes out only once before it is slain. Peren and Torinn then rush into the pit, finding that the next room contains another of the small mutants and a large, mutated creature resembling a hobgoblin with tentacles sprouting from its back and no eyes lurks there. It lashes out with its tentacles at Peren and Torinn.

Despite the efforts of the mutated creatures, soon everyone jumps down the cliff — though Bezaldooz, Bosabrieln, and Bezaldooz’s dog Wilson sort of tumble and fall rather than jump — and engages the creatures. The large mutant dies first, followed by two smaller ones. The last flees into the eastern tunnel.

The group then communicates with the Wordbearers, and both determine that rest is needed. Bezaldooz, Bosabrieln, Emma, Peren, and Torinn close the doors, finding themselves in a small chamber with doors to the west and northeast, secure the perimeter, and prepare to rest for a few hours before continuing.

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Seekers of the Ashen Crown, Part 9

Freeday, Reaping 7, 552 CY (50 AN)

The next morning, the group awakens. After breakfast, they continue onward toward Six Kings.

After some walking, they find the area where Captain Kalaes indicated the Wordbearers can be found. A white outcropping of rock leads the group to a cave nestled among the tall cliff faces. A band of hobgoblins and goblins meets the group; by their look, they are likely the Wordbearers. They look displeased.

A female hobgoblin — clad in chain with a bastard sword slung across her back — appears to be the leader. She assesses the group, frowning, as anonther hobgoblin among them — by his tattoos and rapier, he is likely Tikulti, the Citadel’s doppelganger agent — whispers to her. She finally addresses the group, offering to purchase Ashurta’s Blade and send them on their way.

Among Bezaldooz, Bosabrieln, Emma, Peren, and Torinn, they determine that she does not wish to appear weak by accepting aid, nor does she wish to leap into things hastily. They convince her that they can aid her with their strength of arms and knowledge, and they further suggest that accepting their aid would not be weakness, but wisdom.

She ultimately agrees with their argument, and Tikulti suggests that the groups should bond in the amalorkar, a sporting ritual combat. The groups agree and the hobgoblins and goblins begin padding their weapons for the engagement. Tikulti shows the group how to pad their weapons as the leader, Yeraa, prepares a circle with magical ash. The rules are that a fighter loses if he or she loses consciousness, is pushed from the circle, or is struck without quickly returning the blow. The first side to win five bouts is the winner.

The groups prepare to field their champions for ritual combat. Torinn faces Yeraa, and after an arduous battle, manages to strike her without her returning the blow. Bosabrieln next faces Akitani, a female goblin barbarian. She swiftly charges at Bosabrieln, who loses when her strike disrupts his concentration, preventing him from returning her strike with his magics. Emma spars Govaan, the little goblin they saved on the road to Six Kings, and though he is a skilled rogue, he eventually cannot return her strike. Peren faces Jezirpa, who waits for Peren to come to him. Peren charges him, and though he does not knock the hobgoblin warrior from the ring, he does manage to interrupt his strike with one of his own, defeating him when he cannot return the blow. Bezaldooz engages Murdaak, a hobgoblin mystic, who is swiftly defeated when Bezaldooz hits him with a Magic Missile empowered by his orb — the waves of fear send Murdaak fleeing from the ring. Finally, Peren faces Ulkuuz, another hobgoblin warrior. This time, he charges at him and knocks him from the ring.

With the group having won five bouts against the hobgoblins, the hobgoblins are quick to accept such skilled combatants. Yeraa is more reserved, but proceeds to explain that they wish to enter in the caves and tombs beneath Six Kings through the cave behind them. Yeraa expects to find an obelisk which will transport them deeper into the caves. She hopes to use this obelisk so the Wordbearers can travel deeper into the caves and find Lurtaan’s cord. Meanwhile, Bezaldooz, Bosabrieln, Emma, Peren, and Torinn will seek Zaarani’s solitaire in the upper passages, hopefully clearing a path to the Moon Pool. This should neatly also provide a return route for the Wordbearers and the others to return to the surface together.

After the day’s battle, they agree to camp in the small pass in the shadow of Six Kings. Bosabrieln does speak with Yeraa about bardic lore, as Yeraa sang while fighting Torinn, and the others mingle with the hobgoblins. Yeraa also gives the party a sending stone to stay in contact throughout the caverns.

The next day, everyone awakens, eats breakfast, and begins to penetrate the caves. After clearing some rock falls, the party arrives in a larger chamber containing four large, communal sarcophagi and a large, central obelisk covered in runes. The runes are Goblin runes. The groups fan out to investigate, determining from nearby pictographs that the obelisk is indeed a teleportation obelisk. Bezaldooz also determines that the obelisk is tainted with necrotic energy, and that activating the obelisk will likely have ill effects on both sides of the teleportation effect. Yeraa agrees, saying that the stone does seem tainted with dark energy, but that they still plan to use it — and since it appears to only work for goblins, the other group cannot use it. After exchanging farewells and allowing Bezaldooz, Bosabrieln, Emma, Peren, and Torinn to take positions, Yeraa touches the obelisk, chants, and the hobgoblins and goblins disappear.

Amidst the rubble and debris in the room, old bones clatter to life as a surge of dark energy escapes the portal. The area is suddenly filled with the din of battle. Clamboring goblinoid skeletons manage to pummel on Bosabrieln while a fast, shadowy skeleton casts globes of dark energy at Bezaldooz. Despite the swiftness of their attack, everyone has relatively defensible positions and manages to hold their ground. As skeletons fall, the group is able to move and breathe a little more easily. Finally, Emma stops attacking with her mace and blasts of holy energy, instead moving into a central location and calling upon the power of Pelor to smite the undead creatures. Goblin skeletons crumble while the larger skeletons are frozen in place. Peren and Torinn engage the survivors while Bezaldooz and Bosabrieln throw their magics at the survivors. Emma moves into melee with the shadowy skeleton, and the fight ends swiftly.

After the group has taken a moment to rest, they contact the Wordbearers through the sending stone and establish that they have teleported to room deeper in the complex. It is tainted with dark energy and they fought several ghouls, but everyone is fine at the moment.

Content that all is well for the moment, the group prepares to press forward.

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Seekers of the Ashen Crown, Part 8

Waterday, Reaping 5, 552 CY (50 AN)

The fifth day is uneventful, and since the group is now accustomed to the peculiarities of the road through the Hoarfrost Ridge, they find the trip to be simple.

On the sixth day, the group finally sees the towering figures of Six Kings in the distance. As they travel, Peren notes a disturbance in the nearby foliage — the passage of six or more humanoids, probably weighted with armor or gear. They keep to the road, but track the disturbance to a group of eight heavily-armed humans, hiding in ambush along the road. They bear the symbol of the Broken Chain. As Bezaldooz, Bosabrieln, Emma, Peren, and Torinn approach, the humanoid in black plate armor shouts, “Leave none alive! For the glory of the Broken Chain, their deaths shall serve our cause.”

Both sides approach cautiously, cutting through the boulder-strewn woodland. Bezaldooz hides in a thicket and steps off his dog; he starts by flinging a silvery bolt at the robed humanoid bearing a quarterstaff of bone. As the Broken Chain cultist in scale armor approaches a rather large boulder and hides behind it, the others begin to move toward him. Soon, battle is joined — Peren and Torinn move to the man in scale and try to take him down swiftly. Bezaldooz, Bosabrieln, and Emma throw their magics at the advancing cultists, trying to defeat them while forcing them to stay under cover. Two die in this onslaught, while the warrior in scale is finally felled by Bosabrieln, Peren, and Torinn. The robed figure — a wizard, if his spellcasting abilities are any indication — manages to catch the three with a blast of necromantic energy, but they are able to press the attack. Peren rushes into melee with the two surviving bowmen, hoping to catch the necromancer if Bezaldooz does not finish the job, and Torinn engages the leader in black plate. Peren is flanked by the swift archers who switch to their short swords, while Torinn is flanked by the halberd-wielding man in black plate and one of the surviving warriors. The warrior and the necromancer are both killed by the spellcasters, and though Peren manages to inflict grievous injury on the scouts, they manage to bring him low. Torinn, however, manages to stay with the armored man despite his power. As the healers return Peren to his feet, he manages to dispatch the bowmen, though one fells him again with his dying blow. As for the man in black, it is only through the use of healing potions that the man in black stays in the fight as long as he does, and he is eventually killed through the group’s concerted effort.

After stabilizing Peren, the group searches the cultists and finds some gold and assorted gems. After some fussing and refitting, Torinn manages to get the armor to fit decently enough, so he takes it for his own. Peren indicates that, before he fell, he saw some goblinoids through the trees, evidently watching the battle. After some discussion, the group decides to follow the tracks, if they find any.

Following the tracks through the woods, the group comes upon a group of six hobgoblin warriors and two goblin archers. Having heard the group, they are prepared to meet them. Their leader, a hobgoblin in leather armor with two notched scimitars who introduces himself as Chib Naersaar, demands the group’s notes on the Arkantaash and threaten to kill them if they do not return to civilization. Peren merely replies, “Kill them.”

The battle is quick and decisive. The hobgoblins form a knot around Torinn, giving Torinn and Peren an opportunity to engage the fighters. The snipers keep firing upon Peren and Torinn, though they are quick enough to avoid the worst of the arrows. Bezaldooz, Bosabrieln, and Emma throw spells at the distracted warriors. The leader falls quickly, and the warriors follow. With one of the snipers falling beneath the brunt of magic, the last goblin sniper falls as Peren and Torinn move to engage him.

Finding nothing of value among the corpses, Peren and Torinn torch the bodies and the group makes camp nearby to rest the night.

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Seekers of the Ashen Crown, Part 7

Starday, Richfest 1, 552 CY (50 AN)

Bezaldooz, Bosabrieln, Emma, Peren, and Torinn awaken and breakfast before meeting Captain Kalaes at the Citadel. Confident in their preparations, they head to the Citadel. He asks if there are any further developments to report, and they indicate that nothing further has transpired since yesterday. He then reminds them of their mission and leads them to the merchant caravan awaiting their departure.

The journey is uneventful. After a week traveling with the caravan, the group finds themselves in Vonseloth on Reaping 1, the following Starday. Having no business in Vonseloth and needing no further supplies, the group sets out on foot to Graywall.

The trek is a hard one, taxing to the group, though they manage to persevere. On the second day of their walk, they find the road running next to a sheer cliff face, looming about twenty feet above them. As they walk, they hear voices ahead, hidden around a bend in the cliff. They quietly creep and find a group of three men, dressed as hunters, interrogating a bound goblin in the roadway. Peren notices that two others hide in a thicket atop the cliff, and that they wear brooches bearing the mark of the Broken Chain. Informing the others, they quickly develop a battle plan and move. Torinn and Peren immediately set upon the Broken Chain cultists while Bezaldooz, Bosabrieln, and Emma launch spells upon the cultists. Bosabrieln requests that one is left alive.

The cultists on the ground enter into the melee with their swords while the cultists atop the cliff fire arrows upon the mercenaries on the ground. On contact, a glass vial on these arrows shatters and releases a blazing blast of alchemical fire upon the party members. Nevertheless, they quickly dispatch the foes on the ground.

Turning their attention to the cultists on the cliff, Bosabrieln attempts to force one to blunder off the edge of the cliff, though he manages to catch himself on the edge before he falls. Bezaldooz keeps him pinned with a bolt of energy, though the cultist regains his footing and the two fanatics return fire with another volley of exploding arrows. Torinn then quickly scales the cliff face and charges at the man, kicking him off the side of the cliff. He lands painfully after the twenty-foot drop, and is knocked unconscious shortly thereafter. Peren scales the cliff after him, and with the aid of Torinn, the two keep the last cultist busy while Bezaldooz dispatches him with another bolt of arcane energy.

After searching the fallen cultists — the group finds 180 gold pieces as well as several arrows, both mundane and alchemically-treated — the group binds the surviving cultist with rope, rests for a moment, and sees to the goblin. After he is untied, Emma prays over him, healing his wounds. Speaking very little, he says only that his name is Govaan and that he is a mercenary returning to Vonseloth after a pilgrimage to the goblin monuments of Six Kings. He was captured by these hunters and interrogated, though he does not know what they were seeking. After everyone introduces themselves — and he remarks that Bosabrieln’s surname of Zivkovic as a Vistani surname — he thanks them and takes his leave, giving them a silver necklace as thanks. As she often does to travelers, Emma gives him a hug before he leaves, and she follows it with a kiss on the cheek. Somewhat confused and embarassed, he thanks the group again and takes to the road. The group then turns their attention to the battered cultist.

Peren slaps the cultist in an attempt to awaken him, and Bosabrieln decides to greet him. Standing over him menacingly, Bosabrieln learns through his questions that the cultists worked for Demise and a man named Captain Warrick — some members of the group recall him as a guardsman in Scandshar who was found to be a member of the Broken Chain, and so fled to parts unknown. Demise ordered the cultists to not interfere with those seeking the Ashen Crown, though Captain Warrick disagrees with her. The cultists were not expecting the group and did not mean to interfere with them. Peren and Emma ask if he will renounce the Broken Chain, and though he says he will, they can tell he is lying. Bosabrieln ultimately says that the man can go if he will take a gift — a journal and a quill — and promise to write in it. The man sheepishly agrees, and once he is untied, he hesitates for a moment before running. The rest of the group continues moving to the northwest.

On the third day, the group finds a razed village, though they determine this to be the work of raiders rather than Broken Chain cultists. They find nothing of value and cannot determine any useful clues from the remnants, only that the raiders are likely still about.

After all the clues of the third day, they note horns in the distance. After traveling for a time, they notice smoke from an encampment. Moving quietly along the trail, they come across a lone gnoll sentry armed with an axe and a bow. He guards a nearby camp with some other humanoids gathered around a fire. The group dispenses with talking and ambushes the sentry. However, another gnoll — robed and brandishing some sort of holy symbol — warns the group to surrender and their lives will be spared. He then unleashes some guttural chant and Peren, who initiated the attack upon the sentry, suffers blinding pain as his flesh starts to peel. Heedless of this threat, battle is joined. The gnoll sentry is swiftly defeated as two orcs from the camp launch themselves into the fray. A large, black shape moves from the camp and takes cover behind a rock, though the group does not get a good look at it. The group manages to force the gnoll priest to retreat, focusing their attention on the orcs. However, as the weakened orcs fall, the gnoll priest returns with the thing that took cover — a barbaric minotaur in scale mail, armed with an axe. The weakened and battered gnoll priest is swiftly defeated by Peren, leaving only the minotaur. As it is locked in combat with Torinn, the others hold it in place with their magics. Emma calls holy fire upon it as Peren returns to the group. Among the five, the minotaur is swiftly defeated. After resting and recovering a sizable collection of gold and jewelery, the group returns to the road.

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Seekers of the Ashen Crown, Part 6

Earthday, Wealsun 27, 552 CY (50 AN)

Upon awakening the following day, the group waits until it is time for their meeting with Professor Nephret. Peren and Torinn hang out in the tavern, while Bosabrieln and Emma peruse the market. Bezaldooz eventually makes his way to the market after Torinn knocks his breakfast off the table, and the gnome is the only one who makes a purchase: a riding dog for a bargain 50 gold pieces.

As early afternoon approaches, the group reconvenes and makes their way to meet Professor Nephret. They arrive again on the campus of Morgrave University and arrive at Professor Nephret’s apartment. They are greeted by her, and introduced to two elves the Aereni tribe — Lady Dannae Ylyan and her servant Jaenus. Peren recognizes the Aereni as a tribe of elves who study death and funerary traditions.

The group sits down to tea and scones — though only Bosabrieln and Bezaldooz partake, as do Professor Nephret, Lady Dannae, and Jaenus — and discusses their findings. Bosabrieln retells the tale of their descent into Ashurta’s tomb, while Professor Nephret and Lady Dannae explain a little more about the Ashen Crown. The artifact was originally forged by the elves, but the goblins adopted it for themselves and added another component — Ashurta’s Blade. When Karruuk’s Circlet, Ashurta’s Blade, Zaarani’s Solitaire, Murkoorak’s Orb, and Lurtaan’s Cord are joined through the Rite of Arkantaash, they form the Ashen Crown, which gives power over death. The Rite of Arkantaash is taught by the Crown itself; meditating upon the components in a sacred space can convey the ritual.

When questioned, Lady Dannae explains her interest based upon its elven history and her interest in death artifacts. She asks if she may see Ashurta’s Blade, and after examining it, she offers Peren 3,000 gold pieces for it, which he declines. Shortly thereafter, Lady Dannae and Jaenus take their leave. Bezaldooz, Bosabrieln, Emma, Peren, and Torinn similarly take their leave shortly thereafter.

After Peren explains about the Aereni elves, the group decides that something is not right with Lady Dannae. They decide to speak with Captain Kalaes at the Citadel tomorrow to inform him about the presence of another faction seeking the Ashen Crown. They spend the rest of the afternoon seeking information. Bezaldooz finds no further information on the Ashen Crown at Morgrave University; it appears that the group is fairly well-informed. Torinn asks around and hears only good things about Captain Kalaes; though many consider the nobles somewhat decadent and corrupt, Captain Kalaes is universally respected and is considered trustworthy. Bosabrieln, Emma, and Peren ask for information regarding Lady Dannae, and determine that she is an elf noble with the Ulyan family. She is exceedingly wealthy, though she travels often as part of her research into the nature of death. She has also hired explorers and academics to aid in her research. However, as they ask around a bit more, they learn that she is not actually a member of the Ulyan noble house. She and her servant Jaenus are part of a death cult, and she is known by the magical name Demise. She is also known by the alias Dreus Matrand in some circles, indicating she is the patron who hired orc mercenaries to find the Slaying Stone in the ruins of Kiris Dahn. She has ties to the Broken Chain, though she is not actually a member of the group. After the group informs each other of these revelations, they decide that they must speak with Captain Kalaes the following day. They then spend the rest of the afternoon hanging about the Rusty Razor in preparation for their meeting tomorrow and their sojourn the following day.

The next day, they awaken and breakfast before traveling to the Citadel. Along the way, they are met by a messenger who leaves a package for them, courtesy of Professor Nephret; Bosabrieln opens it to find a key and a letter. The letter reads:

Friends,

I’ve made a terrible mistake. Lady Dannae Ulyan is, I fear, not who she claims to be. She could be a threat to even those as resourceful as you. I’m afraid for my own safety, so I’ll be leaving Sorgforge tomorrow if possible.

Before I go, I want you to have copies of all my notes and tell you all I know. I’ll be spending the day preparing for my departure. Please meet me tonight, at 8 bells, at my apartment, Shava House 19. We’ll talk more then.

The attached key is to a wall panel hidden behind my bed’s headboard. I’ll keep what I mean to give you there until I meet you again. Use the key if something goes wrong. If I haven’t seen you before I leave, I’ll try to get the information to you somehow.

Gydd Nephret

After discussing this turn of events, the group decides to continue to the Citadel and try to meet with Professor Nephret afterward.

The group arrives at the Citadel and states their business; within twenty minutes, they have an audience with Captain Kalaes. They explain Lady Dannae’s interest and what they have learned about her; Captain Kalaes seems troubled, and says their claims are extraordinary, but he thanks them for informing him. He tells them to be aware of any further claimants to the Ashen Crown before dismissing them.

As the clouds gather and the rain starts heavily, the group makes their way to Shava House to check on Professor Nephret and make certain she is well. Finding her door ajar, they draw weapons, assuming battle formations, and enter. As they move into the apartment, they notice that it is in a state of disarray. Lady Dannae steps from a doorway, though before she can speak, the group realizes that her form is an illusion, hiding an undead monstrosity underneath; they decide to immediately attack. As they flinch to do so, two animated corpses with leathery wings grafted to their sides swoop down from the balcony to attack; soon, the battle is joined by three more shambling corpses. With the group pinned down by the grasping, biting undead, they are unable to move forward and confront the Dannae-thing. It strikes them with fear as it reveals its horrible, rotting visage, but the group still fights. When one of the corpses is finally felled, Peren leaps through the fray to confront the Dannae-thing. This allows Emma to finally enter the apartment and call upon Pelor to scourge the undead, forcing them to flee. They do so, and as they are stunned by holy power, the party redoubles their efforts. The Dannae-thing quickly falls, followed by the remaining undead creatures.

After taking a moment to rest after the ordeal, Bosabrieln goes to Professor Nephret’s bedroom to look for the hidden wall panel. He finds it and unlocks the panel with the key from the package. The cache contains a stack of notes about the Ashen Crown, as well as a hastily-scrawled note reiterating that Lady Dannae and Jaenus are members of a death-cult known as the Skullborn; elves who practice necromancy in the pursuit of immortality. The rest of the group searches the main area, finding signs of struggle although it is obvious that the area was hastily cleaned afterward to make the struggle less obvious. Peren also finds a crumpled piece of paper reading, “Dannae is Demise. Why Broken Chain?”

Their search of the building complete, the group leaves and finds a guardsman. They inform him of their findings, and he walks through the rain in search of other guardsmen. They return and immediately secure the apartment. The group explains their business with Captain Kalaes, and that they wish to report this matter to him; they are escorted by two guardsmen who help transport the body of the Dannae-thing to the Citadel.

Upon arriving at the Citadel, they again wait for an audience with Captain Kalaes. Arriving from a meeting with other officers, they briefly explain about the body of the Dannae-thing, which he examines before taking them back to the meeting room. They explain about going to Professor Nephret’s house and finding her missing, with her apartment filled with undead waiting in ambush. He again admonishes them to be careful, and that he will see what he can do in the meantime. He further indicates that he will see them the following day before they leave.

After they are dismissed and leave the Citadel, the group decides there is nothing further to do, so they everyone spends the rest of the afternoon in preparation for tomorrow’s journey.

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Seekers of the Ashen Crown, Part 5

Moonday, Wealsun 24, 552 CY (50 AN)

After gathering themselves following the last kruthik assault, Bezaldooz, Bosabrieln, Emma, Peren, and Torinn investigate the chamber and determine that the egg chamber lies down the tunnel adjacent to the tunnel they entered. They establish an order and start moving.

After stooping and crawling through tunnels, they come to another open chamber. This chamber is filled with slime and kruthik eggs, as well as the skittering of tiny kruthiks. They note that something shiny hangs off a mucus sheet, and several adult kruthiks are hiding in the chamber. As Torinn steps into the doorway, the creatures rush forward to attack.

Only one makes it close enough to attack Torinn, but it manages to block the party in the entryway. Despite the swarms of kruthiks before them, Torinn manages to clear a path, and both he and Peren make their way into the chamber to confront the hive lord. Bezeldooz, Bosabrieln, and Emma hang back to provide support.

The battle is unexpectedly brief. Most of the smaller kruthiks are quickly destroyed, but the hive lord and a flying kruthik remain, as does a swarm of small kruthiks. As they focus their attentions on Torinn, the others manage to use the distraction to their advantage, handily ending the kruthik threat. The group then makes its way through the chamber, destroying all the eggs they find, but keeping one so that Bezaldooz can deliver it to the university. They also find a small, protective talisman — the shiny object hanging from a mucus sheet — as well as a torn pouch containing two healing points as well as 2 gold pieces and 38 silver pieces.

Convinced that they likely ended the kruthik threat and found all that was valuable in the tomb complex, the group moves through the kruthik tunnels until finding the entrance chamber. As they move to leave, however, they hear quiet voices ahead.

Peren scouts ahead to peek into the crumbling basement which intersects with the tomb. He sees five hobgoblins — four in leather armor armed with shields and longswords, and the fifth in scale armor and armed with shield and spear. Three, including the spear-fighter — who appears to be the leader — ride on bipedal, reptilian creatures recognizable as Clawfoot mounts.

Peren retreats to notify the other party members of the group, and after contemplating trying to find another exit, they decide to confront their foes.

The strike is sudden and decisive. As the group fans out in the room, they hammer the hobgoblins. Several die within seconds, and one of the Clawfoots is similarly killed in the melee. The boss turns to retreat, and a second (now riderless) Clawfoot turns to run with the pack. Peren charges in pursuit, hoping to capture a live Clawfoot to use or sell. The rest of the group follows and a well-placed magic missile, courtesy of Bezeldooz, kills the hobgoblin leader. However, attached as he is to the stirrups and saddle of his Clawfoot mount, his lifeless body is dragged out of the building as the Clawfoot runs away. The second, riderless Clawfoot is successfully knocked unconscious and captured alive. Bosabrieln attempts to calm it as it awakens, but it tries to attack him and the group is forced to knock it unconscious again.

The battered, dirty, slimy group drags their unconscious Clawfoot around in an attempt to appraise it. Asking around, they learn that a Clawfoot can fetch 680 gold pieces, and they determine the location of a stable that deals in Clawfoots. Bosabrieln returns to the inn so that he may bathe before the meeting, while the others wait to deliver the Clawfoot.

The group meets at the stables and Bosabrieln explains the situation to the Stable Master, offering to sell the Clawfoot. The man says that it is injured and obviously somewhat vicious; given the work he would have to do to make it sellable, he’s only offering 50 gold pieces for it. Bosabrieln talks him up to 60 gold, and the group accepts the deal.

Returning to the Rusty Razor inn, the group goes to clean up and rest while Bosabrieln regales the inn with tales of their adventures in the tomb complex. Everyone in the tavern is suitably impressed, and the barkeep offers them the day’s room and board for free.

The group then spends the rest of the afternoon drinking in the tavern, along with some gambling and general merriment.

The next day, the group awakens and goes downstairs to the tavern for breakfast. While discussing what they should do now that they don’t have any gainful employment, a messenger — likely a college student, by the look of him — arrives, looking for them. He indicates that a professor with Morgrave University, a woman by the name of Professor Gydd Nephret, would like to talk to the adventurers about the recently-discovered goblin tomb. They agree to meet her later, and send the student on his way.

A little later in the day, the group travels to the Morgrave University campus to find Professor Nephret. After asking around, they find her in a plaza near Shava House, the campus dormitories. A charming, bubbly, young half-elf, Professor Nephret introduces herself and introductions are made all around. She expresses scholarly interest in their findings in the goblin tomb. They explain what they found — that the tomb was dedicated to someone named Ashurta, that the complex was honeycombed with kruthik tunnels, and that it was guarded primarily by undead. Professor Nephret explains that Ashurta was one of the great goblin warchiefs in this region, long ago — probably just after the Dawn War, on the edge of prehistory. Ashurta, along with Karruuk, Lurtaan, Mukoorak, and Zaarani, controlled pieces of a legendary artifact called the Ashen Crown. She also explains that the journal they found appears recent — Bosabrieln explains the goblin corpses and how it appeared that there was a recent battle. Professor Nephret asks if she may keep the journal, which the group allows, and she further asks if she may examine the sword Peren carries. He agrees, though when she asks, he does not let her keep it. She finishes by asking if they may meet in two days so they can further discuss this discovery and her findings; the group sets a meeting for her apartment at Shava House, and they part ways.

The group spends the rest of day resting for the first time in a little while. Bezeldooz takes some time to research gnomes at the campus library, though he does not really find anything he did not already know. Bosabrieln similarly returns to campus, though in his case, he plays some music for the students and spends the night at Shava House with a young boy he meets.

The next day, the group notes that Bosabrieln did not return to the inn last night, and speculate on the matter as a rather out-of-place man of military bearing enters. He salutes and indicates he is a representative of the Citadel. He presents an official document and says that Captain Saj Kalaes wishes to meet with them later in the day, around the third watch. The group agrees, and the man directs them to the Citadel, indicating that they should also inform their fifth member of the development. He bows and leaves.

The group considers this development, and when Bosabrieln enters, they ask what he has done. He indicates he has done nothing to draw Citadel attention, so what have they done. However, they ultimately determine the meeting would have likely gone differently if they were in trouble.

Finally, they make their way to the Citadel in the afternoon. They are greeted by a gnomish clerk, who checks their appointment and summons Captain Kalaes. After a bit of waiting, Captain Kalaes enters, an older man with a facial scar and military bearing. He summons them to a meeting room and invites everyone to sit.

He explains that no one is in trouble, that he merely wishes to discuss their findings in the goblin tomb complex — namely, the artifact they found. That sword is part of an artifact known as the Ashen Crown, and it is being sought by a goblin faction known as the Wordbearers. Unlike the tribal goblins on the plains, the northern goblins are vaguely organized, forming the city-states of Darguun. However, they are torn by factionality; the Citadel and the noble houses of Sorgforge hope to stabilize the situation by throwing their support behind the Wordbearers, as the Wordbearers are the most moderate faction of goblins. If their rule is legitimized, Darguun may become a more civilized place. However, before this can occur, the Wordbearer’s rule must be legitimized. To this end, they are seeking the Ashen Crown; as an artifact of the ancient goblin empire of Dhakaan, it establishes a connection to the goblin kings of old. The Wordbearers are seeking the components of this artifact. He also explains that there is no payment; service is its own reward, but a boon from the noble houses of Sorgforge can have certain benefits. He then says that he will refrain from explaining more until the group decides if they want the job. He leaves them to discuss.

After a bit, he returns, and the group has decided to accept the job. He explains that the Wordbearers know the group has the artifact, but they figure they can collect Ashurta’s Blade once they have the other components. Presently, they are headed to the goblin monument of Six Kings, near the city of Greywald, hoping to seek two of the components that rest there. The group is to offer their aid in recovering one of the artifacts, though they are not to reveal their allegiance to the Citadel. They may develop whatever cover story they wish. The Captain also explains that they know all this from an agent on the inside, a doppelganger named Tikulti. He indicates that they will travel by merchant caravan to Vonseloth, and then cover the rest on foot. The caravan leaves in three days, and the Citadel can cover the costs of any equipment they need before the mission. The group agrees to meet back at the Citadel in three days.

As the group leaves, Bezeldooz takes the opportunity to speak to the gnome at the front desk. He learns that the gnome lived in Vonseloth before moving to Sorgforge and joining the city-state’s military.

The group then rests for the rest of the day, considering what to do next and what they may possibly discuss at the following day’s meeting with Professor Nephret. As night draws near, the group decides to make friends among the local bar patrons. Peren and Torinn go to bed alone, though Bezaldooz and Bosabrieln both find partners for the evening. Emma, in typical fashion, does likewise — though rather than carnal pursuits, she manages to convince a new friend for an impromptu sleepover.

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Seekers of the Ashen Crown, Part 4

Sunday, Wealsun 23, 552 CY (50 AN)

After the harrowing experience, the group takes a second to rest on the stairs before pushing open the door to investigate the next room. Inside, they find a room lined with alcoves. The center of the room features a grate set into the floor. At each corner of the grate sits a statue of a weird, catlike entity with six legs and two tentacles emerging from its back. Water falls from the ceiling into the grate — apparently caused by erosion rather than any natural feature of the tomb complex. Standing atop the grate are three figures, one humanoid and two bipedal, reptilian things. The group astutely notes that they are undead, and additionally notes that they are hard to see not because of the water, but because of a distortion effect from the statues around them. They also note that they have been seen, but that the rotting things in the water have not moved to them. Additionally, the group notes that three of the remains in the alcoves are moving slightly.

Bosabrieln tries to parley with them, and when that yields nothing, the group decides to move. Peren moves toward the door, opens it, sees a hallway, and realizing that he doesn’t know what comes next, closes the door and returns to his position. Torinn moves along the same path, but is interrupted when the undead creatures rush at him. The humanoid, an undead hobgoblin, throws globs of its own flesh as the reptiles move in to bite. Small pieces from the remains in three of the alcoves move into the room, and a kruthik flies down from the ceiling.

As the battle is joined, the crawling pieces of flesh from the alcoves are quickly dispatched, followed by the reptilian undead. The kruthik manages to claw and bite Torinn until he loses consciousness, and attempts to drag him away to feed. However, between Bosabrieln and Emma, he is revived and the kruthik is destroyed. Overwhelmed, the undead hobgoblin falls last. The group finds nothing of value in this room, but the group determines that the four statues are depowered. Since their eyes appear to be made of amethyst, they remove the stones before going further.

The group moves through the hallway to the next room. In it, they find four doors, two alcoves with sarcophagi surrounded by bone piles, and a central stone cauldron. The cauldron is enormous, being roughly 10 feet across, and firmly attached to the floor. It is filled with bubbling, agitated blood.

The group moves to investigate the room. As they do, Bezaldooz investigates the cauldron. He notes that runes around the cauldron read, “The blood of my enemies slakes my thirst and that of my servants and sword siblings, now and for all time.” When he explains this to the group, one of their number recalls that goblins sometimes drink blood to celebrate victory, and “sword sibling” should mean “honored ally.” As the others move to the alcoves, Bezaldooz moves to the cauldron, and finds he has the most irrational desire to drink from it. Determining it is harmless, he sneaks a drink when no one is looking. Meanwhile, everyone takes positions around one of the sarcophagi, and Torinn moves to open it. He notes pressure behind it, but still opens it. Bones explode outwards, knocking him down. Just as that happens, three of the four doors open, revealing small tombs and a hobgoblin skeleton and some form of fleshy hobgoblin undead pour out. Several skeletons form from the mishmash of bones surrounding the sarcophagi. Torinn manages to quickly dispatch the skeletons surrounding him, and though Bezaldooz is quickly surrounded, he vanishes when he is first struck, allowing him to escape. Though the hodgepodge skeletons are quickly dispatched, the hobgoblin skeleton and the fleshy undead are much tougher and better armed. During the battle, a mysterious scream emanates from the room, forcing everyone to panic and scatter in all directions before tripping and falling. Despite this, they manage to defeat the skeleton and undead after a protracted battle. However, as they do, they become aware of the presence of a ghost — the invisible thing that screamed at them during their battle with the undead. Since the ghost loses visibility at intervals, they have difficulty fighting it, but Emma finally manages to dispatch it when Bosabrieln blunders into it, and it appears to strike at him.

The group then travels through a hallway to find Ashurta’s tomb. They are relieved to have navigated the entire tomb complex, but Bosabrieln realizes that they have not yet found the kruthik nest, which means they will have to crawl through the kruthik tunnels to get there.

The group decides to return to the town proper and complete their business before returning to the tomb the following day. Bezaldooz takes his flying kruthik corpse to Morgrave University, and his contact is thrilled. Then, they spend the rest of their time in town before retiring for the evening.

The next day, they return to the tomb complex for what they hope to be the final time. They move into the entry room, and seeing four kruthik tunnels, they eventually decide to take the one next to the double doors. Torinn moves first, followed by Emma, Bezaldooz, Bosabrieln, and Peren. They crawl through the dark, humid tunnels before coming to an intersection. Choosing to go right, they loop around before finding themselves in the entrance chamber again. Climbing into the tunnel next to the doors again, they crawl forward, taking the straight lane in the intersection this time, and crawl until coming to a fork in the tunnels. They take the left fork until they realize that it leads into the puzzle room with switches on the floor, labeled in Common. Backtracking, they take the right fork and crawl forward.

Torinn drops the sunrod into the room they find, a cluttered, rubble-filled chamber that was probably an old tower foundation. He has only a little time to note this before the kruthiks attack.

As he manages to fight his way out of the tunnel and stand, the others follow suit. Torinn dispatches a few of the hatchlings and manages to injure the bigger ones. Once Peren gets into the open, he engages a few before he is felled. The others throw magic, and once Emma manages to revive Peren, he leaps into the fray again until all kruthiks lie dead, the smell of vinegar permeating the cavern. Figuring that the egg chamber must be close, the group takes a moment to gather themselves before moving to the (hopefully) last chamber.

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Seekers of the Ashen Crown, Part 3

Sunday, Wealsun 23, 552 CY (50 AN)

The group awakens in the Rusty Razor, and sees to breakfast before returning to the tomb complex beneath the goblin slums. During breakfast, they are approached by a gnome whom Emma recognizes as Bezaldooz, a wizard who used to perform research at the temple in Jepson. After introductions are made, he explains that he spoke to Molric Torranol and wishes to help with the kruthik problem. In addition, he explains that he seeks samples of the flying kruthiks on behalf of Morgrave University.

After a brief discussion, the others allow him into the group. They finish breakfast, and then collect themselves to return to the slums.

Once again, the group presses into the slums, as several goblins start their respective days. Again, the goblins attempt to avoid the heavily-armed mercenary group as they travel the streets.

They once again arrive at the crumbling tenement and make their way to the basement, where they find the shattered tunnel into the tomb complex. As they enter, they explain some of what they found to Bezaldooz. He finds a battered flying kruthik cadaver and sets it aside to retrieve once they exit the tomb; they indicate that they may be able to retrieve some kruthik eggs, as well. Peren asks if he can read Goblin, and he says that he can. He takes a few minutes to prepare the Comprehend Language ritual and then he looks over the inscription in the entrance to the tomb. It indicates that the tomb belongs to Ashurta, keeper of the Blade of the Ashen Crown, that he has influence over devils or fire elementals, and that he has fought against Far Realm incursions. Based upon the tales of the Far Realm incursion through the Living Gate, it is likely that the tomb is centuries old. Additionally, the Goblin journal they found last time indicates that the person who carried it was a member of something called the Kech Volaar, the Wordbearers of Darguun. The goblins came to the passages seeking “Ashurta’s Tomb” and “the Blade,” and that the goblins had a key to the tomb’s entry doors. They surmise that this is the same key they recovered last time.

The group then leaves the entryway, returning to the room with runic tiles upon the floor. They explain the puzzle to Bezaldooz, and how the southern passage was only revealed after they solved the puzzle with the help of the leather scrap they found in the Goblin journal. After further discussion, they decide to take the revealed passage, leaving the eastern door for later.

As they traverse the corridor, Peren notes a pressure plate in the floor. They note it and move to the door, which they open.

Opening the door reveals a large room. To the left — the eastern portion of the room — lies another set of double doors and two statues, one in each corner. To the right, or the west, lies a dais statuary, two stone boxes, and a large sarcophagus. The center of the room is dominated by a four-sided statue of a hobgoblin in salute. The group moves to investigate the statuary in the northwestern corner, and they note gleaming, yellow gems in the statues’ eyes, but as they examine the statue, the motes of light illuminating the room are extinguished. They hear the crashing of rubble and the shuffling of feet as a gruff voice calls to them from the western side of the room, calling them defilers and usurpers. Something attacks Peren and Torinn in the dark, and Bezaldooz illuminates his orb, revealing two cadaverous hobgoblins advancing on them. They wield chains, and one appears to be the thing that attacked in the darkness. Everyone takes positions, and as a sunrod is used, the whole room is illuminated, revealing three other zombified hobgoblins. Two are slower and more necrotized, while the last bears heavy armor and a ceremonial blade. By his bearing, it is possible that he is Ashurta, or some other important entity to this tomb complex.

Battle is joined. Though the group is initially surrounded, the Ashurta-thing is held at bay by Bosabrieln’s evil eye, and Emma draws upon the power of her faith to repel and weaken the tide of savage undead. From there, the battle goes swiftly; one by one, the undead drop. Though Emma falls and nearly dies during the fight, they manage to revive her and end the fight with no casualties. They attempt to interrogate the Ashurta-thing, but he crumbles to dust before they can make an appropriate inquiry. They do find eight amber gems in the shattered remains of the four statues in the corners of the room. They also find a key on the Ashurta-thing, and this appears to open the stone boxes. In the boxes, they find a total of 54 gold pieces, as well as a skull mask and a wide belt. After examination, they determine that the skull mask and the belt are both magical, and Ashurta’s blade is likewise, apparently having the power to reform itself as several types of blades.

After resting, the group decides to return to the puzzle room and try the other route.

Proceeding through the double doors, they enter a stairwell. Scouting ahead, the group finds a small room at the bottom of the stairwell, and another set of stairs heading back up. The room is designed to resemble a stylized dragon’s mouth. The stairs appear to have loose mortar in the stone, and in the room itself, some of the floor tiles appear as though they open. Other ceiling tiles have mortared holes that could yield for spikes or darts of some kind. Four tiles in the center of the floor read, “open,” “close,” “up,” and “down.” They press each in turn, and though they hear a grinding sound, nothing happens. Peren jogs across and examines the door at the top of the other set of stairs. As he opens it, a mechanism grinds and the trap springs to life.

Immediately, the stairs flatten into a ramp. Some floor tiles fall open, revealing an enormous grinding ball underneath the room. Those that do not are hit by spikes from the ceiling. The tiles in the middle of the room rock violently. The group quickly determines that the trap has no “ending” mechanism, merely resetting after a set schedule, though they are keenly aware that they have no idea when that schedule might end. As they attempt to maintain their footing, kruthiks boil out of the gaps in the floor and start clamboring the walls to attack them. As most of the group tries to defend against the kruthiks, Peren — now separated from his companions by the violent rocking and grinding of the room below — dispatches the kruthiks that attack him, and after losing his footing, climbs back up the stairs and begins working to pull the locking rods out of the door hinges. The others set about maintaining their footing until the trap resets. Bezaldooz, Emma, and Torinn fan out into the room after losing their footing, though they find safe haven as they manage to disable some of the spikes in the ceiling. Bosabrieln falls into one of the pits and is ground by the ball before he manages to climb a rope thrown down by Torinn. Finally, after about thirty seconds, the trap shudders and grinds to a halt. The spikes retract, the pits close, and the middle floor tiles stop rocking just as Peren opens the door. The group moves to the stairs and briefly rests before pressing onward.

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Seekers of the Ashen Crown, Part 2

Starday, Wealsun 22, 552 CY (50 AN)

The caravan arrives in Sorgforge early on Wealsun 22. After receiving payment, selling some supplies, and purchasing the Traveler’s Chant ritual, the group begins searching for Molric Torranol.

First, they arrive at Tain Foundry, but the guards indicate that Molric may be found at the Slag Pit, the company watering hole. One of the guards leads them next door and heads into the back room. He returns saying that Molric will be out in a moment.

A burly, bald dwarf and a willowy hobgoblin enter, introducing themselves as Molric and Olaakki, respectively. The group indicates that they heard about Sorgforge’s kruthik problem from Molric’s cousin, and would like to help. Molric and Olaakki explain that kruthik attacks have intensified in the slums, and both foundry workers and goblin refugees under Olaakki’s care are dying. Additionally, some witnesses claim they have seen flying kruthiks, an unprecedented development. Molric and Olaakki offer 100 gp for the job, and the group accepts. Olaakki gives them a map showing the location of the suspected kruthik hive before departing.

After finishing their food, they take residence at the Rusty Razor, a nearby inn. They then prepare themselves for the trip into the slums.

For the most part, they are ignored. As the goblins see a heavily-armed contingent of adventurers coming through, they make themselves scarce. Only a goblin prostitute propositions them as they hurry to their destination. They finally find their way to the crumbling tenement noted on the map.

In the basement, they find a tunnel that opens into an old tomb complex. The tomb is lit with magic motes of light and bears goblin carvings on the walls. There is evidence of a recent battle — likely kruthiks against goblins, Peren notes — and a few burrows in the walls and floor — kruthik tunnels, most likely. The floor is strewn with rubble, and a ten-foot pile of skulls sits in the middle of the room. As the characters investigate the room, kruthiks boil from the tunnels. Though they are swift and vicious, the group manages to make swift work of them. Amidst the bones, they find a pack with a journal written in Goblin, and a few scattered items. Torinn finds that an old battle standard next to the pile of skulls is a battle standard of might, an item that bolsters all who stand beside it in battle. Bosabrieln discovers that the journal contains a scrap of leather depicting a stylized hand with an arrow pointing down.

After resting, the group moves to the next room, using a key they found in the pack to open the rusty double doors. The next room bears a few kruthik tunnels as well as statuary and words written upon the floor. After investigating the scrap of leather, the group depresses the tiles bearing the words “right,” “hand,” “down,” and “open.” The devil statue against one wall of the room withdraws into the floor, revealing a secret passage. The braziers in the room go out, the light replaced by motes of light. However, the sound attracts kruthiks; fortunately, the group took positions at the kruthik tunnels and makes swift work of them. After searching the room and debating whether to enter the rusty double doors or enter the secret passage, the group decides to return to the inn and rest.

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Seekers of the Ashen Crown, Part 1

Moonday, Wealsun 3, 552 CY (50 AN)

As Bosabrieln, Emma, Peren, and Torinn decide what to do next, Shaward Torranol, mayor of Dawnslight, enters the tavern, apparently seeking them. He says that between their work and the Platinum Claws, the town holds no more work for them — the goblin threat is currently suppressed, and all is well. However, he recently received a letter from his cousin, Molric, indicating that he is looking for able men and women willing to help Sorgforge with its kruthik problem. Apparently, Sorgforge suffers from persistent kruthik infestation that attacks the townsfolk. Peren recalls that kruthiks are reptiles forming a hive structure in the structure of highly vicious ant-like reptiles. Their blood smells like vinegar, and acts as a mild repellent to kruthiks; they are cunning enough to avoid areas where large numbers of kruthiks have died.

After discussion, the group decides to go. Shaward says he will arrange for them to travel with the merchant caravan when it leaves, particularly since the caravans always need guards. After leaving, Shaward returns to say that everything is set; the merchants will pay for guards and offer room and board on the way to Sorgforge. The caravan leaves in a couple of days.

The group spends the next few days preparing for the journey. The caravan finally starts its eighteen-day trek on the morning of Waterday, Wealsun 5.

Most of the trek is uneventful. The group trades tales with the merchants and their workers, and spends most of its time on watch. Peren typically scouts ahead.

On the morning of Freeday, Wealsun 14 (or late Earthday, Wealsun 13, depending upon one’s point of view), Emma is keeping watch when she hears distant rustling through the grasses of the plains. She awakens her companions and the group goes to investigate when it is confronted by a gnoll raiding party. They make short work of the gnolls before returning to sleep. The next day, they sell the arms and armor they managed to take from the gnolls.

On the evening of Moonday, Wealsun 17, the merchant caravan camps and is shortly joined by a Vistani caravan. As everyone participates in the revel, a young girl summons Bosabrieln, Emma, Peren, and Torinn to the matriarch’s vardo.

The matriarch introduces herself as Zinnauvial of the Zivkovic clan and offers them tea and scones. She then proceeds to read their fortunes with the tarokka in a divergent cross pattern. She draws the five of Coins, the eight of Coins, the Mists, the Darklord, the nine of Coins (reversed), the nine of swords, the Marionette, the Artifact, the Horseman, the ten of Swords (reversed), and the eight of Stars (reversed). She interprets this to mean that the group is currently in a situation brought about by corruption in high places. The group will find itself on an unexpected journey — perhaps a job they find will actually lead to another adventure. Finally, they will find confrontation with a powerful enemy, but the outcome should be favorable. Overall, they are influenced by the coming of darkness or madness in the distant past. A pawn with a powerful agenda and a remarkable item — perhaps mundane, but probably magical — has influenced the plans of this dark power. After the current situation, the future may bring calamity, war, or the banishing of the great evil. Zinnauvial indicates that the presence of so many cards from the greater deck of Fate suggests that they are destined for great things. She also reads their tea leaves before they leave, and reinforces this fact. She also suggests that Bosabrieln is fated to join the Zivkovic clan.

After taking their leave, they meet Leolann Zivkovic, a fast-talking young human with the Vistani, and decide to play a game of Three-Dragon Ante with him. With a 50 gold buy-in, the game ends with Bosabrieln out, Emma with only two gold pieces remaining, and only Peren and Torinn in the lead. Leolann walks away with 70 gp more than he started, though everyone takes it good-naturedly.

The group continues to revel until sleep overtakes them. Bosabrieln spends time with Zinnauvial to learn about the Vistani and receive the Vistani Blooding ritual.

The next morning, the merchant caravan and the Vistani caravan prepare to part company. The Vistani say that Bosabrieln will travel with them for a couple of days to learn their ways. In the meantime, they will send Leolann and his pet monkey, Juju, with the group to help guard the merchants’ caravan.

On Earthday, Wealsun 20, they find Bosabrieln awaiting them by the side of the road, somehow ahead of the merchant caravan. Leolann bids farewell to everyone and heads on foot to catch up with the Vistani.

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